2/15/2023 0 Comments Kerbal space program xbox one mods![]() ![]() So they'd also have to take over support for formerly unofficial content, and that would cause confusion to new players looking for the mods on both platforms. Any of these mods would bring the PS4 and Xbox One to their knees even at drastically reduced settings, and all the while they'd introduce bugs from the mods that the authors may not even be responsible for. ![]() are performance hogs even on mid-tier PC's, and they often have way better CPU's than the jaguar cores in the consoles currently. Many of the mods you mention like Scatterer, EVE, Planet packs etc. There's no real nice way of saying this the Xbox One and PS4 base models are basically 6-year old mobile hardware with a customized and locked down OS and excrementsty IO. And even then these mods were limited to 900mb, so there's no chance in hell of KSP getting mods on console just on this hurdle alone.īut even if Squad decided to waste time and effort haggling with Sony and Microsoft, develop a new system of modding KSP that doesn't involve dumping loose files into a directory, and then intergrate that into the console version of KSP you still have the elephant in the room. Bethesda had to fight tooth and nail with Sony and Microsoft to get mods allowed on their platforms, and it really only worked because they have a specific file format just for mods that can be pre packaged and distributed. ![]()
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